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Blender Game Asset Creation Best Crack

Updated: Mar 17, 2020





















































About This Video In 8 well structured sections with 51 short videos you will get a complete introduction and video reference guide to Blender and how to create game assets.The training series will end with importing a hat game asset into Team Fortress 2.In the first section all the basic knowledge will be built up to begin modeling in Blender. From there it's full steam ahead on making a Team Fortress game asset, where additional topics are explored in many 10 minute chapters - so you can just come in and browse the section on 'baking normals' or 'setting up for 3d painting' or 'exporting into Team Fortress 2' or 'an introduction to uv's'. Or you can watch the whole series sequentially as a training session to master Blender in general.Author Aidy Burrows lives in Manchester UK and has worked for large games companies on next-gen titles titles such as Lord of the Rings and Lego Marvel. He's been trained with 3ds Max and Maya but now uses Blender for his work as well. Currently he's working as part of the CGMasters team to produce free high quality training material.NOTE: the associated Blender files will be in a ZIP archive in the Software catalog of the Steam client.This video tutorial was produced by Blender Institute. By purchasing this product you will support Blender Foundation's open source projects!Full Contents:Section 1 - Understanding the Interface.Chapter 01 - First encounters 5 minsChapter 02 - Navigation 6 minsChapter 03 - Layout Customizing 8 minsChapter 04 - User Preference Changes 6 mins(Autodepth, Autoperspective, Addon - Layers, VBO’s.) Section 2 - 3D View.Chapter 01 - Menus, Modes and Display. 5 minsChapter 02 - Pivot Point and 3d Manipulator 8 minsChapter 03 - Layers and Snapping 7 mins Section 3 - ModelingChapter 01 - Mesh Data, Object Data 7 minsChapter 02 - Object Tools 7 minsChapter 03 - Mesh Tools - Extrude 2 minsChapter 04 - Mesh Tools - Bevel 1 minChapter 05 - Mesh Tools - Subdivide 2 minsChapter 06 - Mesh Tools - Working With Loops. 5 minsChapter 07 - Mesh Tools - Vertex Connect 2 minsChapter 08 - Mesh Tools - Inset. 2 minsChapter 09 - Mesh Tools - Merging 2 minsChapter 10 - Mesh Tools - Knife Tool 2 mins Section 4 - Modeling A Game AssetChapter 01 - Ref Images & Traffic Cone Blockout 10 minsChapter 02 - Traffic Cone Modeling 8 minsChapter 03 - Normal Editing - Smooth/Hard Edges 5 minsChapter 04 - High Res Traffic Cone 5 minsChapter 05 - Camera Modeling 15 minsChapter 06 - Modeling With Curves 7 minsChapter 07 - Camera Modeling Finish 2 minsChapter 08 - Removing NGons 4 minsChapter 09 - Hi Res Lens And Ribbed Cable 6 minsChapter 10 - Organizing And Naming Objects 3 mins Section 5 - UV’s.Chapter 01 - UV’s Overview 12 minsChapter 02 - Mirror Modifier 5 minsChapter 03 - UV Unwrapping The Base 7 minsChapter 04 - UV Unwrapping The Cable 10 minsChapter 05 - UV Unwrapping The Cone 9 minsChapter 06 - UV Final Layout 8 mins Section 6 - BakingChapter 01 - Baking Setup And Creating Images 4 minsChapter 02 - Baking Ambient Occlusion 10 minsChapter 03 - Baking Normal Maps 9 minsChapter 04 - Creating The Base Color Materials 5 minsChapter 05 - Baking The Base Color 2 minsChapter 06 - Setting Up A Complete Material 3 minsChapter 07 - Cord Baking And Multiple UV Sets 9 minsChapter 08 - Baking The Camera Lens 7 minsSection 7 - 3D PaintingChapter 01 - 3D Painting Setup 6 minsChapter 02 - Painting A Vertical Gradient 6 minsChapter 03 - Multi Layered Painting 18 minsChapter 04 - Worn Edges With Cavity Masking 13 minsChapter 05 - Baking All Layers Down To 1. 7 mins Section 8 - Importing And ExportingChapter 01 - Importing A TF2 Character 3 minsChapter 02 - Rigging And Placing The Asset 2 minsChapter 03 - LOD Creation 6 minsChapter 04 - Exporting As OBJ 1 minChapter 05 - Importing Into Team Fortress 2. 5 mins 1075eedd30 Title: Blender Game Asset CreationProduction:Blender InstituteRelease Date: 29 May, 2015Country: United KingdomRunning Time: 310 minutes Blender Game Asset Creation Best Crack Even though i'm not a complete beginner (for example: i did this https:\/\/sketchfab.com\/models\/36d5622737444b308050ffae829db23a before watching any of this videos) I already learned quite a few tricks to speed up my modelling - and i've just watched like 1\/4 of the videos. Already worth the price!. I'm about halfway through the videos and I'm really enjoying them. They've shown me a lot of tips and tricks that have subsequently reduced my modelling time.But...The lack of an offline viewing option is more annoying than expected. Steam's servers don't seem to handle HD video traffic well during the summer sale. Constant buffering on my 30Mbps connection, and lower-res won't do (try to view blender UI usage at 360p, I dare you).Also, I'd love to be able to watch these videos on my phone while waiting in public areas. But even the mobile steam client can't do that.There are plenty of other "papercuts" with the steam platform as well. Can't view the full video's title in your library because the panel width isn't adjustable. Full screen is sometimes offset on linux so you can't see the left or bottom edges. The volume is pretty low (not sure if a problem with the source video or the steam player). etc.I see that these videos are also available from https:\/\/cloud.blender.org\/training\/blender-game-asset-creation\/ but I don't have a subscription so I don't know if they do a better hosting job or allow offine cacheing.. The content of these video tutorials is really thorough and very useful for a beginner. There's 50+ separate segments each ranging from about 1 - 7mins. Starting from scratch they take you from customizing the UI to building, texturing and exporting a game asset into a game.The instructions can come a bit thick and fast sometimes for a beginner, which wouldn't be a problem usually with video rewind. But there lies the problem. Unless you have decent specs, rewinding - or even just playing the videos - can send it buffering.Before buying please note that you are, at present, unable to download these videos; they are streaming only. This means you have to have Internet connection to view them. And if you want to view them at 1080, you need both a decent broadband connection and machine specs. It is suggested 8mb of ram with a good cpu like I5 or I7.For this subject where detail is essential, viewing them at anything less than 1080 \/ 720 is useless as they are too blurry to see fine detail.I've recommended these videos as I don't want to be too negative on the otherwise good quality of content. Just be aware of the specs needed for a smooth experience. For Steam video streaming, please read the spec requirements before purchase.. This guide is incredibly helpful and though he goes a little fast sometimes, it isn't difficult to rewind. I am quickly getting better using the few features I already knew and learning new ones as well. Great guide.Only issue is the streaming service, itself.. Not a bad introduction, except the teacher talks way to darn fast. The first half of the video series is spent on the interface (a necessity for sure). The tools videos are all very short and amount to basically "press 'e' to extrude". When you finally get in to modeling the traffic cone, however, the teacher forgets that he's teaching a class and speaks as quickly as he is able from one step to the next. You'll want 2 monitors for this video series, one to watch and one to blend with. Get your finger on that pause and rewind button.That said, it was informative and useful. The creator just needs to slow it down a bit and explain what he's going to do before he does it. Blender is full of esoteric shortcut keys which he simply calls out, instead of telling us what tool the shortcut key is for and why we're using it. Its helpful to know what we're going to do before we do it so that we aren't spending more time confused than learning.. Not recommend ONLY because "No Save local option" this is streaming only and I have a bandwidth cap because I dont live in town.

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